

How can we imagine a broader set of drivers other than technology that will shape the industry? Can we still apply the lessons from the past to the current and future marketplace? And what type of innovations and companies will draw the blueprint of what’s to come? So much of the industry’s internal narrative has been about it being cutting-edge. But games have changed as they’ve reached a billion people and $100 billion in yearly revenues, reaching the mainstream like they never have before. We want to show you the edge and the strategies that will succeed in the future. That includes augmented reality, virtual reality, esports, influencers, mobile games, core games, indies, new game technologies, and the connection between games, tech, and science fiction. We’ll touch on the parts of gaming that are driving excitement, growth, and new startups. Rather, we’ll pair the speakers from the past with the leaders of today so they can talk about the relevant strategies for the future. But we’ll make sure that we get the most interesting leaders of the industry to speak. We don’t know exactly what’s going to happen in games, and that’s what makes it fun and unpredictable. This is the idea driving the theme for our GamesBeat 2017 conference. You could also go back to the past to the retro days of gaming to get the lessons that matter. It’s like having a time machine where you can see the future and return to the present. Our speakers will address our theme of the Time Machine. If you could see the future of games before it happens, that would give your business a competitive advantage. Robyn continues to compose, write, develop and produce projects for film, television and virtual reality with his company Zoo Break Productions. This year he executive produced and wrote the score for the short documentary Little Potato, which won the Grand Jury Award at SXSW 2017. Zoo Break Productions has produced a number of films, including Robyn’s own award-winning feature, The Immortal Augustus Gladstone. In 2010, he cofounded Zoo Break Productions with producer/filmmaker Mischa Jakupcak. Robyn’s work has been featured in the Science Fiction Hall of Fame, The Smithsonian, and the Museum of Modern Art (MOMA). He co-wrote the first Myst novel, The Book of Atrus. After the release of Riven, Miller left Cyan to pursue non-game interests, including films.

He also acted in Myst, portraying one of the antagonists, Sirrus (with brother and Cyan-cofounder Rand appearing as Achenar and Atrus). Miller composed and performed the soundtracks to both games. He also co-directed and co-led the design of the sequel to Myst, Riven, which was the best-selling computer game of its year of release. He served as co-designer of the popular computer game Myst, which held the title of best-selling computer game from 1993 until the release of The Sims nine years later. Robyn Miller is the cofounder of Cyan Worlds (originally Cyan) with brother Rand Miller. A single main stage will feature very focused, curated talks, and we’ll be having social events and meeting spaces so you can actually meet these people. Our speakers will be top people, like the bosses of the people you see speaking at other events. It will be an intimate event with a few hundred people. We’ll also have speakers from the past from Nintendo, Sony, Microsoft, and Sega. The event targets CEOs, executives at big companies, international leaders, investors, venture capitalists, marketers, business development people, platform leaders, and developers. GamesBeat 2017 is delving into the lessons of the past with a retro theme. We’ll talk with them about where their inspiration came from, what was critical to success, and the most important lessons that apply for today’s game makers. The Myst franchise is still alive today, and the Miller brothers have their own separate efforts in the pioneering medium of today, virtual reality. Two brothers created an adventure puzzle game that sold millions of copies and inspired game designers for generations. Myst was an instant hit when it debuted as the first game that took advantage of the pioneering CD-ROM technology to deliver immersive videos and animations. The Millers will speak about Remembering Myst and what it means for today.
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